This is a new concept to VX Ace and will be used in about EVERYTHING you do. In this tutorial we go over how to read what a scene is doing as well as construct a command window. In an effort to resolve many old request to make the battle system more like that of Chrono Trigger, we consider adopting some of its techniques. We re-cover some of the basics of Ruby programming, very briefly, then get back to talking about GTBS and what the plans are for it. The concepts reviewed and programmed here can be used to create whatever you want. Hope you have your coding pants on, cause we are about to get started. Ready to get into the thick and dirty stuff? Lets start to build a full scale system for battles that are like that of Final Fantasy Tactics and Shining Force. After our review, we start to construct what will become our brand new GTBS for VX Ace. Now, I know that I dont get too deep into it all, but I do briefly touch onto a number of new features that are introduced in VX Ace to make your life more simple. I will be doing a number of these, and up first is just a quick review of some old things and how they compare to the new. This tutorial is the first of the RMVXA or VX Ace series.
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